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Roll a Fisherman Wiki

Roll fishermen, place them on your dock, collect their catches, and display fish in your base to build steady cash income. Use upgrades, mutations, rebirths, and trading to push your setup further.

Game Updates
A row of Roblox fishermen on a wooden dock casting lines at a giant blocky orca swimming below the surface in Roll a Fisherman.
Updated Sep 23, 20261.52M+ visits61K+ favorites2.4K Playing Snapshot

Offline Earnings, Confirmed

Your fish keep earning while you are away — see how offline cash accrues and the routine to bank it when you return.

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essential

Activate every fisherman

Fill your dock slots and confirm production is running — unused slots are lost offline output.

essential

Confirm production isn't paused

Double-check that nothing is paused before you close the session.

high

Clear inventory and storage space

Collect or sell items if storage is close to full so inventory issues don't interrupt the next session.

high

Slot your highest earners

Place your highest-earning fishermen in the active slots before leaving to maximize the income accumulated while you are away.

Explore the Wiki

Five knowledge partitions cover the whole loop, and the Codes and Game Updates pages track everything that changes.

What is Roll a Fisherman?

Split comparison of one starter fisherman earning $1 per second versus a crew of upgraded fishermen earning 67 billion dollars per second in Roll a Fisherman.

Roll a Fisherman is a Roblox simulation tycoon built around recruiting fishermen and assigning them to a dock. Their catches feed a base economy where displayed fish generate cash and stronger progression improves future rolls and catches.

Beyond the basic loop, the game uses Gold-based upgrades, fish mutations and traits, rebirth progression, limited fish-slot capacity, offline earnings, and a live trading feature. Wheel Spins and redeemable codes provide additional progression rewards.

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Developer

FISH X SPEEDI

Platform

Roblox

Genre

Simulation / Tycoon

Launch

Aug 5, 2026

Core Loop

Roll → Dock → Catch → Stand → Cash

Currencies

Cash & Gold

Progression

Upgrades, Mutations, Rebirths & Trading

Max Players

6

Latest Guides

First Session, Step by Step

The core loop in the game's own order — from the tutorial and launch codes to your first dock, stand, and cash pickup.

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Minute 1

Play through the short tutorial

It walks the full loop once — roll, place, collect, stand, sell — and reports of the starting bonus vary, so treat it as variable.

Minute 2

Redeem the launch codes in the Shop

Use the Codes page for the working and expired lists, each reward, and redemption guidance.

First minutes

Roll your first fishermen and place them on dock slots

Placed fishermen start producing fish over time — even weak commons beat empty docks.

Ongoing

Collect catches, put fish on the stand, and pick up the cash piles

Stand fish earn Cash per second, and your fish keep earning even while you are offline.

How Rolling Works

Roll at the station, pay the listed Cash price, and turn every result into dock output — plus what to do when your dock is full.

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  1. 1

    Collect the result

    New rolls wait safely in your backpack until placed.

  2. 2

    Place it at the dock — or one-click equip

    A placed fisherman joins the production loop; Equip Best or Equip Base buttons auto-assign rolled fishermen (and fish — set both or it may not do it all).

    • Put the new fisherman in an open dock slot so it starts producing over time.
    • Confirm it is active before spending remaining Cash.
  3. 3

    Replace your worst earner

    Each better roll should bump a weaker unit — removing a placed fisherman takes the pickup hammer, and unwanted fishermen can be sold.

  4. 4

    Handle a full dock

    When slots are full, new rolls wait in the backpack; replace a weak unit or earn more slots — rebirths grant +1 fish slot.

Fish Rarity Ladder

The observed tier order from Common to Deep Exclusive, with the labeled catch that documents each rung.

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COMMON

Angel fish

entry tier

Labeled on screen; a player auto-selling commons called them "just all common trash."

RARE

Pufferfish

35 per second

Labeled Rare in play, and a puffer fish was shown making 35 per second.

EPIC

Crab

200 per second

"We got an epic crab now... it makes us 200 a second."

LEGENDARY

Angler fish

labeled catch

"It's a legendary, actually" — caught alongside a mythic in recorded play.

MYTHICAL

Beluga

6.35k base value

The rarest catch shown on screen with an explicit rarity label.

EXCLUSIVE / DEEP EXCLUSIVE

Megalodon

Robux-bought

Seen on another player's dock under an Exclusive label; the top-tier name isn't settled and no Divine catch appears in recorded play.

Cash Bottlenecks, Fixed

Whatever is limiting your Cash income right now — empty docks, full inventory, or a weak lineup — and the documented fix.

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Bottleneck
Empty dock slots
What to do
Assign available fishermen first — active fishermen are the foundation of both active and offline income; fill slots before spending on extra rolls.
Bottleneck
Full inventory during auto-fishing
What to do
Auto-collect fills inventory fast, which is why players pair it with auto-sell for low rarities — but check rebirth, index, and mutation plans first, since auto-selling can remove fish you need.
Bottleneck
Weak lineup
What to do
Replace the worst earners as better fishermen arrive; even weak placements out-earn empty docks.
Bottleneck
Rolls vs. income out of balance
What to do
Track which one limits your next repeatable cycle — if you cannot afford another roll, improve income first.

Fisherman Quality Tiers

What S-to-C ranks actually change — production, luck, capacity — and why you replace rather than upgrade fishermen.

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S (1)

Top-rarity fishermen

late-game farming

Highest fish production potential and the best choice for maximizing Cash over time.

A (2)

High-rarity fishermen

mid-game

High, reliable fish production with very strong earning potential for general use.

B (3)

Mid-rarity fishermen

early to mid-game

Balanced, moderate production and steady income for developing docks.

C (4)

Starter fishermen

first rolls

Basic production and limited but consistent income for initial progression.

Rebirth Costs and Rewards

First rebirth unlocks at 100,000 Cash and permanently grants a 1.5x money multiplier, an extra fish slot, and more — see every observed tier.

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Rebirth Costs and Rewards
RebirthCash requirementOther requirements
First rebirth100,000 CashNone beyond Cash
Second observed rebirth3.75 million CashNone observed
Third observed rebirth150 million CashA squid and an orca
Next displayed rebirth3 billion CashNot reached in the recorded run

What to Buy First

A stage-by-stage spending order for Cash upgrades — and the traps to avoid at each stage.

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  1. 1

    Early game: raise earning efficiency with Cash

    Prioritize upgrades that increase the Cash generated from the basic fish cycle — a stronger economy funds every future roll and improvement.

  2. 2

    Early to mid game: add Fishing Speed once income is stable

    Faster fishing increases the rate at which fish become available — but don't over-invest in speed before you have the dock capacity to use the extra fish.

  3. 3

    Late game: fix the weakest part of the loop

    With the cycle established, balanced optimization means upgrading whatever currently limits your full production loop.

Codes and rewards

Current code availability, rewards and source-check dates.

Codes and rewards

ASCENDANT
Reported active
1 Frozen Crate

Source checked:

BABYBOO
Reported active
3 Wheel Spins

Source checked:

BOB
Reported active
1 Uncle Bob

Source checked:

DEVS_SUCK
Reported active
5 Wheel Spins

Source checked:

FISHING
Reported active
2 Wheel Spins

Source checked:

GOLD
Reported active
300 Gold

Source checked:

RELEASE
Reported active
5000 Cash

Source checked:

SEAL
Reported active
3 Wheel Spins

Source checked:

SEALS
Reported active
3 Wheel Spins

Source checked:

UPDATE1
Reported active
3 Wheel Spins

Source checked:

UPDATE2
Reported active
2 Wheel Spins

Source checked:

UPGRADES
Reported active
500 Gold

Source checked:

Frequently Asked Questions

Quick answers to the questions players ask most, each backed by a full guide on this site.

Check the codes table for current availability, rewards and source-check dates.Open Codes

Verified changes belong on the dedicated update timeline.Open Game Updates

The first rebirth unlocks at 100,000 Cash and permanently grants a 1.5x money multiplier, an extra fish slot, and more.Open the Rebirth Guide

Yes — dock production keeps running while you are away. The offline earnings guide lists the pre-logoff routine that maximizes what you come back to.Open the Offline Earnings Guide

Ready to Master Roll a Fisherman?

Build a stronger dock, improve your rolls, and turn better catches into faster progression.