Angel fish
entry tier
Labeled on screen; a player auto-selling commons called them "just all common trash."
Roll fishermen, place them on your dock, collect their catches, and display fish in your base to build steady cash income. Use upgrades, mutations, rebirths, and trading to push your setup further.
Game Updates
Your fish keep earning while you are away — see how offline cash accrues and the routine to bank it when you return.
Fill your dock slots and confirm production is running — unused slots are lost offline output.
Double-check that nothing is paused before you close the session.
Collect or sell items if storage is close to full so inventory issues don't interrupt the next session.
Place your highest-earning fishermen in the active slots before leaving to maximize the income accumulated while you are away.
Five knowledge partitions cover the whole loop, and the Codes and Game Updates pages track everything that changes.

Roll a Fisherman is a Roblox simulation tycoon built around recruiting fishermen and assigning them to a dock. Their catches feed a base economy where displayed fish generate cash and stronger progression improves future rolls and catches.
Beyond the basic loop, the game uses Gold-based upgrades, fish mutations and traits, rebirth progression, limited fish-slot capacity, offline earnings, and a live trading feature. Wheel Spins and redeemable codes provide additional progression rewards.
Explore All GuidesDeveloper
FISH X SPEEDI
Platform
Roblox
Genre
Simulation / Tycoon
Launch
Aug 5, 2026
Core Loop
Roll → Dock → Catch → Stand → Cash
Currencies
Cash & Gold
Progression
Upgrades, Mutations, Rebirths & Trading
Max Players
6
The core loop in the game's own order — from the tutorial and launch codes to your first dock, stand, and cash pickup.
It walks the full loop once — roll, place, collect, stand, sell — and reports of the starting bonus vary, so treat it as variable.
Use the Codes page for the working and expired lists, each reward, and redemption guidance.
Placed fishermen start producing fish over time — even weak commons beat empty docks.
Stand fish earn Cash per second, and your fish keep earning even while you are offline.
Roll at the station, pay the listed Cash price, and turn every result into dock output — plus what to do when your dock is full.
New rolls wait safely in your backpack until placed.
A placed fisherman joins the production loop; Equip Best or Equip Base buttons auto-assign rolled fishermen (and fish — set both or it may not do it all).
Each better roll should bump a weaker unit — removing a placed fisherman takes the pickup hammer, and unwanted fishermen can be sold.
When slots are full, new rolls wait in the backpack; replace a weak unit or earn more slots — rebirths grant +1 fish slot.
The observed tier order from Common to Deep Exclusive, with the labeled catch that documents each rung.
entry tier
Labeled on screen; a player auto-selling commons called them "just all common trash."
35 per second
Labeled Rare in play, and a puffer fish was shown making 35 per second.
200 per second
"We got an epic crab now... it makes us 200 a second."
labeled catch
"It's a legendary, actually" — caught alongside a mythic in recorded play.
6.35k base value
The rarest catch shown on screen with an explicit rarity label.
Robux-bought
Seen on another player's dock under an Exclusive label; the top-tier name isn't settled and no Divine catch appears in recorded play.
| Tier | Unit | Role / Tags | Why |
|---|---|---|---|
| COMMON | Angel fish | entry tier | Labeled on screen; a player auto-selling commons called them "just all common trash." |
| RARE | Pufferfish | 35 per second | Labeled Rare in play, and a puffer fish was shown making 35 per second. |
| EPIC | Crab | 200 per second | "We got an epic crab now... it makes us 200 a second." |
| LEGENDARY | Angler fish | labeled catch | "It's a legendary, actually" — caught alongside a mythic in recorded play. |
| MYTHICAL | Beluga | 6.35k base value | The rarest catch shown on screen with an explicit rarity label. |
| EXCLUSIVE / DEEP EXCLUSIVE | Megalodon | Robux-bought | Seen on another player's dock under an Exclusive label; the top-tier name isn't settled and no Divine catch appears in recorded play. |
Whatever is limiting your Cash income right now — empty docks, full inventory, or a weak lineup — and the documented fix.
| Bottleneck | What to do |
|---|---|
| Empty dock slots | Assign available fishermen first — active fishermen are the foundation of both active and offline income; fill slots before spending on extra rolls. |
| Full inventory during auto-fishing | Auto-collect fills inventory fast, which is why players pair it with auto-sell for low rarities — but check rebirth, index, and mutation plans first, since auto-selling can remove fish you need. |
| Weak lineup | Replace the worst earners as better fishermen arrive; even weak placements out-earn empty docks. |
| Rolls vs. income out of balance | Track which one limits your next repeatable cycle — if you cannot afford another roll, improve income first. |
What S-to-C ranks actually change — production, luck, capacity — and why you replace rather than upgrade fishermen.
late-game farming
Highest fish production potential and the best choice for maximizing Cash over time.
mid-game
High, reliable fish production with very strong earning potential for general use.
early to mid-game
Balanced, moderate production and steady income for developing docks.
first rolls
Basic production and limited but consistent income for initial progression.
| Tier | Unit | Role / Tags | Why |
|---|---|---|---|
| S (1) | Top-rarity fishermen | late-game farming | Highest fish production potential and the best choice for maximizing Cash over time. |
| A (2) | High-rarity fishermen | mid-game | High, reliable fish production with very strong earning potential for general use. |
| B (3) | Mid-rarity fishermen | early to mid-game | Balanced, moderate production and steady income for developing docks. |
| C (4) | Starter fishermen | first rolls | Basic production and limited but consistent income for initial progression. |
First rebirth unlocks at 100,000 Cash and permanently grants a 1.5x money multiplier, an extra fish slot, and more — see every observed tier.
| Rebirth | Cash requirement | Other requirements |
|---|---|---|
| First rebirth | 100,000 Cash | None beyond Cash |
| Second observed rebirth | 3.75 million Cash | None observed |
| Third observed rebirth | 150 million Cash | A squid and an orca |
| Next displayed rebirth | 3 billion Cash | Not reached in the recorded run |
A stage-by-stage spending order for Cash upgrades — and the traps to avoid at each stage.
Prioritize upgrades that increase the Cash generated from the basic fish cycle — a stronger economy funds every future roll and improvement.
Faster fishing increases the rate at which fish become available — but don't over-invest in speed before you have the dock capacity to use the extra fish.
With the cycle established, balanced optimization means upgrading whatever currently limits your full production loop.
Current code availability, rewards and source-check dates.
ASCENDANTSource checked:
BABYBOOSource checked:
BOBSource checked:
DEVS_SUCKSource checked:
FISHINGSource checked:
GOLDSource checked:
RELEASESource checked:
SEALSource checked:
SEALSSource checked:
UPDATE1Source checked:
UPDATE2Source checked:
UPGRADESSource checked:
| Code (click to copy) | Rewards | Status | Source checked |
|---|---|---|---|
ASCENDANT | 1 Frozen Crate | Reported active | |
BABYBOO | 3 Wheel Spins | Reported active | |
BOB | 1 Uncle Bob | Reported active | |
DEVS_SUCK | 5 Wheel Spins | Reported active | |
FISHING | 2 Wheel Spins | Reported active | |
GOLD | 300 Gold | Reported active | |
RELEASE | 5000 Cash | Reported active | |
SEAL | 3 Wheel Spins | Reported active | |
SEALS | 3 Wheel Spins | Reported active | |
UPDATE1 | 3 Wheel Spins | Reported active | |
UPDATE2 | 2 Wheel Spins | Reported active | |
UPGRADES | 500 Gold | Reported active |
Quick answers to the questions players ask most, each backed by a full guide on this site.
Build a stronger dock, improve your rolls, and turn better catches into faster progression.