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Roll a Fisherman Fish List: 26 Observed Catches with Rarity, Income & How to Get Them

The Roll a Fisherman fish list documented from gameplay so far: 26 observed catches with rarity labels, per-second income or base value, and how each fish was obtained — scoped to observed catches, since no official roster count exists.

26 catch names are documented from Roll a Fisherman gameplay footage so far — from Shrimp and Koi up to a Mythic beluga and an Exclusive-tier Megalodon. Each entry below carries its observed rarity label, its documented per-second income or base value where captured, and how the fish was obtained. No official roster count for the game has been published yet, so this list is scoped to observed catches and is worth rechecking after content updates.

Fish with documented income or value figures

Nine observed catches carry a concrete money figure. Each row records four fields: the fish name, the rarity label shown with the catch, the money figure captured on screen, and the context in which it appeared.

Comparison

Comparison
FishRarity as observedDocumented figureContext
Puffer fishRare35 per secondCaught by fishermen and equipped over a lower earner; a separate run also calls a caught pufferfish rare
Crab (epic)Epic200 per secondRolled catch placed on the dock
Crab (shiny)Rare (shiny variant)21 per secondCaught during the multi-fisherman run
LobsterNot documented1,000 per secondSeen earning on another player's dock after that player's rebirth
Lobster (trap)Not documented350 per secondEarly-game catch placed as a "Lobster trap"
Shiny tadpoleShiny$4.5 per secondCaught by the Shiny Hunter fisherman
OrcaNot documented3.75k per secondCatch the player attributed to Pirate Pete
BelugaMythic6.35k base valueCalled out as a "new mythic" catch
MonkfishNot documented20,000 per secondCaught late in the 999-fishermen run

Only the beluga figure is explicitly labeled a base value. The remaining figures are per-second income observed while the fish was placed on a dock or stand, not documented base values — and mutations change displayed income. A galaxy-mutated sawfish shows 31k per second and a glitched worm roughly 840k–900k per second; those numbers belong to the mutation, not to the fish underneath.

The two lobster rows show how far the figure can swing: 1,000 per second on another player's dock after a rebirth versus 350 per second for an early-game Lobster trap. Nothing on screen labels what drives the gap — progression stage, placement type, or mutations could each play a part — so check what your own placement earns before swapping it in.

Other fish names observed in gameplay footage

These 19 names round out the observed roster. Figures were not captured for them, but each was seen and obtained in play.

Tips

Shrimp

Caught and placed on the dock.

Koi

Caught and placed on the dock.

Turtle

Caught; one catch is identified as a "rare turtle"; placed turtles earn money.

Shark

Rare result of a wheel spin in one run.

Megalodon

Shown as Exclusive tier on a Robux-purchased base; a megalodon is also caught in a later run.

Electric eel

Received from another player.

Squid

Legendary when first caught.

Angler fish

Legendary when first caught.

Angelfish

Caught in the same haul as angler fish — the two names belong to distinct catches.

Manta ray

Caught; described as the player's best fish at that point.

Octopus

Caught in quantity.

Sawfish

Caught; described as weak after inspection.

Whale

Received from another player; also caught in a later run.

Worm

Caught; treated as a sell/mutation target by one player.

Mosasaurus

Seen in multiples on another player's base.

Kraken

Received from another player.

Axolotl

Sighted in the water; a golden blue axolotl appears in the golden wheel reward list.

Makarel (mackerel)

Read off a dock catch in an Indonesian-language playthrough.

Golden banana

Shown among golden wheel rewards.

Rarity labels and tier order seen on catches

Rarity labels that appear in captured gameplay: Common, Rare, Epic, Legendary, Mythic/Mythical, Divine, and Exclusive. One player reads the in-game tier order as "epic, legendary, mythical, divine, deep exclusive" and notes there are "only two rarities after mythic". Observed placements line up: turtle and puffer fish called rare, an epic crab, legendary squid and legendary angler fish, a mythic beluga, and Megalodons shown as Exclusive on a base bought with Robux.

No Divine fish appears in captured footage — one player repeatedly notes still lacking one late into a long run — and a 5,000-value roll labeled common draws a surprised reaction, so lower tiers carry meaningful value spreads. The captions leave it open whether the top tier is named "Exclusive" or "Deep Exclusive"; check the tier name on your own top-tier catches.

How fish enter the base economy

Roadmap

  1. 1

    Roll and place a fisherman

    The game's own how-to-play list: roll a fisherman, place them on the dock, collect the fish, place it on the stand, collect cash from the fish, and upgrade.

    • Roll (and pay cash for) a fisherman
    • Place the fisherman on the dock
  2. 2

    Let placed fishermen earn

    Placed fishermen catch automatically; fish placed on the stand or dock earn cash per second, including while you are offline, and fish can also simply be sold for cash.

  3. 3

    Fish manually only on the dock

    Manual fishing works only while standing on the dock — the observed player judged it not worth the time versus letting fishermen work.

  4. 4

    Replace weak earners

    Swap out the worst-earning placed fish and sell the surplus. The Equip Best shortcut fills slots only when applied to both fisherman and fish.

  5. 5

    Use outside fish sources

    Other players hand over fish directly (a Kraken, a beluga, a whale, and an electric eel were received this way), and wheel spins award fish — a shark from the regular wheel and golden variants (golden banana, golden blue axolotl) from the golden wheel.

  6. 6

    Manage inventory

    Auto-collect and per-rarity auto-sell toggles cover commons, rares, epics, and legendaries, and surplus mythic-plus fish can be sold for gold.

The game tracks catches in a fish index (collection log). An early-game session counted "19 fish" in the index — a figure that may reflect that player's progress or the roster at that version, not the game's total fish count.

An in-game tip states you "obtain gold by indexing fish or selling mythic plus ones". Observed results are uneven: selling a mythic returned 4 gold, while indexing many catches — including 43 copies of a single fish — has returned no gold at all in observed runs. Treat the indexing payout as unreliable and check your own index rewards in-game. The index also carries an "equip best" shortcut ("Equip best index rewards or not. Just an index.").

Look-alike names and entries left off the list

A few names need care before going into the catalog. "Angelf fish" and "angler fish" appear in the same haul as two different catches, so angelfish and angler fish stay separate entries. Captions render the axolotl as "axelottle", and a dock catch in an Indonesian-language playthrough reads as "Makarel" (mackerel) — check exact spellings against the in-game UI.

"Heard" names are excluded until they can be pinned down. "Ocean eater" could not be pinned down as a fish and may be a fisherman, so it is left off the list. "Elron Maha pufferfish" is either a distinct pufferfish variant or a caption garble; the underlying catch is documented as a rare pufferfish, which is how it appears in the table above.