Roll a Fisherman Fishermen List: Observed Fishermen, Prices & Perks
The Roll a Fisherman fishermen list observed in September 2026 gameplay: 14 named fishermen with rarity labels, Cash prices, and luck perks, plus how duplicates and replacement work. An observed roster, not an official one.
Roll a Fisherman's fishermen list stands at 14 named units observed in September 2026 gameplay footage — from the starter Homeless Fisher, a Common whose bucket only fits 2 fish, up to Sea Commander at 750,000,000 Cash. No official roster has been published for the game, so this is an observed list rather than the full lineup. Rarity labels, Cash prices, and perk notes below are as shown or spoken in that footage, with an em dash marking any value not displayed.
Fishermen observed in Roll a Fisherman gameplay
This roster reflects September 2026 gameplay — the Update 2 era after the game's August 5, 2026 launch and the September 22 balance pass. Recheck it after any update that adds or rebalances fishermen.
Comparison
| Fisherman | Rarity label observed | Observed Cash price | Notes from footage |
|---|---|---|---|
| Homeless Fisher (heard as "homeless fisherman") | Common | starter-priced | Bottom starter unit; his bucket only fits 2 fish. |
| Rookie Sam | Common | — | Early roll result. |
| Angler Mia (heard as "Angller Mia") | — | 45,000 | 2x luck. |
| Alaskan Fisher | — | — | 2.5x luck; described as new. |
| Koi Fisher | — | — | Name seen in an equip-best lineup. |
| Uncle Bob | — | — | Name seen in an equip-best lineup. |
| Lobster | — | — | Placed unit labeled "lobster trap". |
| Pirate Pete | — | 1,500,000 | Bought twice in one session, so duplicates are possible. |
| Dr. Bob | — | 3,000,000 | Called "new best fisher" at that stage. |
| Clown Timmy (one creator's nickname: "Little Timmy") | Legendary | 15,000,000 | — |
| Cloud9 | Legendary | 30,000,000 | — |
| Coral Zoey | — | 25,000,000 | Perk: "Mutations cost half as much gold"; called the player's "new best one" when bought. |
| Soldier Steve | — | 300,000,000 | — |
| Sea Commander | — | 750,000,000 | Late-game unit; footage also notes a 320-Robux purchase option. |
Two additional rolled fishermen are left off this roster because their names were never stated in the captured footage: a Rare-label roll bought for 77,000 Cash, and a unit one creator said reminds him of Mario. Neither name is documented, so neither can be listed.
Attributes worth comparing between fishermen
Tips
Rarity label
In-game labels observed on fishermen are Common (Homeless Fisher, Rookie Sam), Rare (a 77,000-Cash roll purchase), and Legendary (Clown Timmy, Cloud9). The fan wiki additionally groups fishermen into role brackets by rarity — Top (S), High (A), Mid (B), Common/low (C) — pairing Top with the highest fish production potential and best Cash maximizing, High with high, reliable production and very strong earning, Mid with moderate production and steady income for developing docks, and Common with basic production and limited but consistent income. Those brackets are role descriptions, not in-game stat blocks.
Fishing speed
Guides state that rarer fishermen fish noticeably faster and earn elevated multipliers, and one guide adds that each fisherman model has its own catch speed, target species, and gains.
Catch capacity
Better fishermen hold more fish per cycle — "the better ones have more capacity." The only exact number captured is Homeless Fisher's 2-fish bucket.
Luck multiplier
Displayed per fisherman: Angler Mia shows 2x luck and Alaskan Fisher shows 2.5x.
Cash price as an earning scale
Purchase costs observed run from a few thousand Cash for starter units up to 750,000,000 for Sea Commander, giving a rough earning ladder.
Status panel
Each rolled fisherman shows a status panel; an early-game player noted the first rolls' statuses were "almost all the same."
What comparisons rest on
Exact numeric fishing-speed, capacity, or sale-multiplier values for named fishermen are not documented, so compare fishermen using rarity labels, luck multipliers, Cash price, and the observed capacity notes above.
Where fishermen come from
Rolling is the main way fishermen enter a collection — each roll returns a fisherman with its own rarity and production potential. Guides place the roll at a central stand or pedestal on the map, described as the central lottery stand, and note that the first rolls are intentionally cheap. Roll results are then bought with Cash: footage shows players purchasing the rolled result, including a Common Homeless Fisher, Angler Mia at 45,000 Cash, and a 5,000-Cash unit that was immediately placed on the dock.
Duplicates, aliases, and replacement
Duplicate fishermen are possible: one session bought Pirate Pete twice ("Another Pirate Pete, I guess"), and another rolled two clowns and ran a "Timmy 1 or Timmy 2" comparison between twin Clown Timmys. Naming overlaps need care. "Homeless Fisher" and "homeless fisherman" are the same unit per the player who owned it, and one creator calls Clown Timmy "Little Timmy" as a nickname, so "Little Timmy" is not a separate fisherman. "Little pirate pee" (likely Little Pirate Pete) is heard once and is not a confirmed unit name.
Surplus rolled fishermen are stored safely in the backpack or inventory and are used to replace lower performers. Two creators independently note there is no way to upgrade a fisherman in place ("They just sit here at their doodoo values"), so roster comparison happens by substitution rather than improvement — keep the list above handy and swap in the stronger unit when a roll or purchase produces one.
Related Guides
How to Roll Fishermen
Find the roll station, learn what rolls cost and return, and see how Roll Luck and Roll Speed change results.
Fisherman Rarity Tiers
Learn the fisherman quality ladder from Common upward and what higher tiers change for output, luck, and capacity.
Sea Monster Team & Lineup
Build a stronger lineup by filling every dock slot and comparing luck, capacity, speed, and value per fisherman.