Roll a Fisherman Fish Rarity: Tier Order and Rarest Confirmed Catches
The Roll a Fisherman fish rarity ladder in order, example catches at each labeled tier, how rarity drives cash and gold, and the rarest catch shown on screen.
Quick answer
Roll a Fisherman fish rarity reads, low to high: Common, Rare, Epic, Legendary, Mythical, then Divine and Deep Exclusive — the only two tiers above Mythical. The rarest catch shown on screen with an explicit rarity label is a Mythical beluga (6.35k base value); no Divine catch appears in gameplay footage, and no official fish-by-rarity table exists yet.
- The in-game rarity list reads: “It goes epic, legendary, mythical, divine, deep exclusive — only two rarities after mythic.” Labeled catches and income confirm the lower rungs: a Rare puffer fish made 35 per second versus 200 per second for an Epic crab.
- Confirmed labeled catches: angel fish (Common), pufferfish (Rare), crab (Epic), angler fish (Legendary), beluga (Mythical), plus a Robux-bought Megalodon seen under an “Exclusive” label.
- Gaps to know: the Common/Rare positions below Epic are inferred from labels and income rather than a single in-game read-out, the exact top-tier name (Deep Exclusive vs. Exclusive) isn’t settled, and Divine odds are not publicly confirmed.
Fish Documented at Each Rarity
Comparison
| Observed rarity label | Fish documented at that rarity | Detail from observed play |
|---|---|---|
| Common | Angel fish | A “glitched” angel fish was auto-sold; the player noted “I have been catching mutated fish. They’re just all common trash.” |
| Rare | Pufferfish | “How about I get the Elron Maha pufferfish? Is that good? It’s a rare.” In another session, a puffer fish made 35 per second. |
| Epic | Crab | “Bro, we got an epic crab now. Look at that. So, it makes us 200 a second.” |
| Legendary | Angler fish | “Angler fish… no, it’s a legendary, actually. So, now we got three legendaries and a mythic.” |
| Mythical | Beluga | “Oh, we got a new mythic. Beluga 6.35k base value.” |
| Divine | None documented | A full session of hunting produced no Divine catch: “Still don’t see a divine.” |
| Exclusive / Deep Exclusive | Megalodon | Seen on another player’s dock under an “Exclusive” label; that player had bought it with Robux. |
Only fish whose rarity labels are stated outright in gameplay footage appear here — it’s a rarity-evidence table, not a complete fish database.
How the Game Shows and Uses Rarity
Tips
Read the label on the catch
Catches carry visible rarity labels during play — “It’s a rare,” “no, it’s a legendary, actually,” “epic crab,” “new mythic.”
Auto-sell unlocks by rarity
Inventory disposal is organized by rarity and unlocks progressively: “we can now auto sell rares,” later epics, then “we can now auto sell legendaries. I have all mythics.”
The fish index tracks your collection
A fish index tracks collection progress — “We got 19 fish apparently, guys, in our index.”
Gold comes from top rarities
The game says you “obtain gold by indexing fish or selling mythic plus ones,” and selling a mythic paid four gold each. Players who indexed dozens of fish reported receiving no gold from indexing, though — treat mythic-plus sales as the working gold route and recheck indexing in game after updates.
Titles use rarity benchmarks
Progression titles use rarity as milestones, such as the “catch a legendary fish” title.
Check labels against Divine
The fan wiki’s advice: “use the in-game rarity labels and current announcements when checking whether a specific fish qualifies as Divine.”
What Rarity Is Worth: Cash Rates and Gold
Rarity tracks earning power and changes what a catch is worth. Observed cash rates climb with the ladder: a Rare puffer fish made 35 per second, an Epic crab made 200 per second, and a Mythical beluga showed a 6.35k base value. Rarity also feeds a second currency — the game ties gold to “selling mythic plus ones,” and a mythic sale paid four gold each in observed play. The Roll a Fisherman wiki draws the same value split: “Fish value depends on more than the immediate selling reward. High-rarity catches may be better for collection goals or stand placement, while common catches are usually more useful as early Cash income,” and advises players to “Keep rare or limited fish when they have strong collection value, high rarity, or potential stand demand.” No rarity-to-value formula or per-fish sell prices have been published.
Rarest Confirmed Catches and the Divine Question
Divine is the top catch tier players actually chase, but no confirmed Divine catch appears in gameplay footage. One player spent an entire high-income session hunting one — “Why have I not gotten a divine yet? I feel like I I deserve a divine”; “Still don’t see a divine” — and ended the session still without one. The fan wiki’s Divine guide treats Divine as “a high-rarity collection target” and states plainly that exact Divine odds and guaranteed methods are not publicly confirmed as of September 2026.
Above Mythical, the only top-ladder catch shown on screen is a Megalodon under an “Exclusive” label on another player’s dock — and that player had bought it with Robux. The in-game ladder reads “divine, deep exclusive” at the top, so the two labels may be the same tier read differently; the exact top-tier name isn’t settled, so go by the in-game rarity list. The rarest catch confirmed with an explicit rarity label is therefore the Mythical beluga — Divine and Deep Exclusive are documented by name and pursuit, not by a confirmed catch. Recheck rarity names, ordering, and any rarest-fish claim after major updates or new fish releases, since new fish and balance changes can shift the top end.
Rarity vs. Mutations and Size
Mutations are a separate layer from rarity, not a rarity tier. A mutated crab kept its rarity label — a “shiny rare” crab made 21 a second — and players identify Shiny as “literally the first mutation.” Other observed mutation names (Shiny, Plasma, Glitch, Pixel, Molten) attach to fish of any tier: a glitched angel fish, for instance, was auto-sold as “common trash.” Size is independent too — a “tiny” monkfish still made 20,000 per second, so visual size does not track rarity or income in observed footage. Mutation mechanics and size records are their own topics and appear here only to keep them distinct from rarity.
Related Guides
Observed Fish List
Browse 26 observed catches with rarity labels, per-second income, and how each fish was actually obtained.
Biggest Fish & Size
Understand why size is visual only, see the largest catches shown, and learn what actually drives fish value.
Fisherman Rarity Tiers
Learn the fisherman quality ladder from Common upward and what higher tiers change for output, luck, and capacity.